Fitness should be fun, shouldn’t it? That was the question
that sparked the creation of Aviron and still drives us today.
For years, the fitness industry has focused on burning calories, building
strength, and toning muscles, in other words, the end result and not the
workout experience itself. Fitness machines had potential, but they lacked a
level of enjoyment. Some companies added classes and coaching to their
devices, and while that made it better for some, it didn’t work for me. Other
systems tried to add in “gamified” experiences, but they always felt like
afterthoughts rather than integrated into the original design of the product.
It was with those things in mind that I started to conceptualize a machine
that would work the entire body, in a short amount of time, and put an end to
boring workouts. In 2018, we launched Aviron, the game-first, connected smart
rower. From the ground up, we purposely created the rower to work as one with
our ever-growing library of content (video games, streaming entertainment,
live races, virtual destinations, etc.).
The Aviron rower is a self-serve experience that offers an efficient,
full-body workout that combines cardio with strength training. Our games
feature zombies, robots, and DeLoreans, in a software ecosystem that uses game
psychology - such as achievements, leaderboards and a sweat-equity currency -
to push users to achieve personal goals, equating to better mental and
physical health. Our unique integration of video game elements and the
comradery of competition makes the workout experience far more enjoyable.
Let’s face it, you’ll work out longer and harder when it’s fun.